Monday, August 29, 2016

Proposed New Raid Reward System

This is a topic that has been discussed for a while, but with the new raid impending, I think it is worthwhile to revisit. I know that CG is doing the QA testing for the AAT raid, and I really appreciate that. I would prefer a good quality raid in September than a raid with bugs and problems in August. But with that being said, I know one of the biggest problems right now is the raid reward system. I have personally been in the top 10 of my guild's raids and I am nearing a 7* Han Solo. There are people in my guild that have raided and contributed as much as I have, but because they didn't have the right characters ranked lower, and some have yet to unlock Han Solo at all. This isn't anything new to guilds, but I fear that another raid like this could pose problems...

With the likelihood (though not confirmed) that Han Solo shards will not be available in the new raid, and with the fact that guilds will have to pick between the two raids, the disparity in raid loot and credits among ranks is only exacerbated now by the fact that people who have not unlocked Han Solo will have a hard time doing so if their guild chooses to go with the AAT raid instead of Rancor. I may not be speaking for everyone, but I think the guild atmosphere that has been built up to this point is what kept many people in SWGOH during the mods fiasco. Another raid which expects guild members to compete against each other will only cause more frustration and possibly more people leaving... and I think this game is too good to see that happen. As such, I have the following suggestion:

Instead of competing against others in the guild, have them compete against benchmark damage amounts.
> 750k is tier 1 rewards,
500k-750k is tier 2,
250k-500k is tier 3,
100k-250k is tier 4, and
<100k is tier 5.

You are no longer competing against guild members, but trying to reach a goal. Additionally, you now promote guilds working together to get the best loot.  "How can we make sure this player, who only got 100k in his first attack can get into a higher tier?","Do we have enough damage to complete a t7 raid if we let this person attack again in this phase?", etc. You end up building the guild-friendly atmosphere that many people enjoy.

And as for the Han Solo shards, if a guild decides that the AAT raid is better for the majority, the minority still shouldn't be left out of unlocking or 7*ing Han Solo. I would propose that Han Solo go into the guild shipments, but since he is a rarer character, make 5 of his shards cost 600 guild currency, instead of 400.  The model for this has already been set in the Shard Shop (grievous shards cost more shard currency per shard than other characters) and the regular Shipments (chromium character shards cost more crystals per shard than farmable characters).

I know myself, as well as the SWGOH at large, is looking forward to this new raid, but I hope some of the inequities of the raid system, outside of the raid itself, are being addressed to continue making this game a great experience.

Thursday, August 25, 2016

Wednesday, August 24, 2016

Character Creation: Hera Syndulla


This is our character creation for Hera Syndulla. Please give us your feedback about the abilities. Ezra and Sabine have come out great due to the great feedback!

Tuesday, August 23, 2016

Sabine Wren Creation Version 2.0


Thanks for the feedback everyone. With that feedback, Sabine Wren has been updated.

Wednesday, August 17, 2016

Tuesday, August 16, 2016

Ezra Bridger v2.0



Thanks to our many viewers and fans for the support.  And thanks for the feedback you gave us on the live stream and the forums.  Based on that comments, we have updated Ezra to utilize the lightsaber gun that is unique to him... but his hate for the Empire still remains!

Sunday, August 14, 2016

Justifying the Prices in Mod Shipments


In order to determine whether the prices of the mods in mod shipments are correct, you have to look at all the variables required to farm them.


Each of these variables changes the chances of getting a particular mod with a particular primary stat, which is the main purpose of buying from the mod shipment. The calculations used assume that the chance of getting all quality levels are equal and the chance of getting all Mk levels are equal (which may not be the case). Additionally, a drop rate of 50% is assumed since it was said that the mod drop rate will be greater than the shard drop rate (which is 33%).  Despite anecdotal accounts that the drop rate is closer to 40%, we assumed 50% for the calculations. Chasing after primary stats, while it may be difficult, can prove to be worthwhile (though expensive), but chasing after secondary stats is a fool game and even more expensive due to the credits that needs to be spent in order to get lvl 1 quality B and below to quality A to see all the secondary stats.  That being said, secondary stats are being ignored.  Based on these, the percent chance to get a specific mod or better is:


You will notice that the Mk 1, 2 and 3 have the same chance for each quality level.  This is because if you so Tier 3 and a mod drops, you have a 100% chance of getting a Mk 3 or better. If you do a Tier 2, you will have a 100% chance of getting a Mk 2 or better, and if you do a Tier 1, you will have a 100% chance to get a Mk 1 or better. Thus, the only two Mk levels that have less than a 100% chance is Mk 4 (which has a 66% chance) and Mk 5 (which has a 33%).  So, if you are doing Tier 1 for Mk 1, Tier 2 for Mk 2 and Tier 3 for Mk 3 and above, what is the cantina energy, on average, needed to get your particular mod:


Obviously more cantina energy would need to be spent to get a specific arrow, triangle or plus sign compared to a square or diamond because the latter two only have 1 possibly primary stat.  The difficulty of getting specific primary stats for the arrow, triangle and plus sign begin to be seen when you look at the cantina energy needed to farm them.  To put it into context, let's assume the average player buys 1 refresh of cantina energy a day (100 crystals), so that means the player will use 240 cantina energy daily. Based on that, how many crystals and days would be needed for a player to get the mod...


When you compared the prices in the mod shipments to the estimated crystal cost, you will see that the costs of the mods are often too much, but not always! One of the mods in particular that is worthwhile is a Quality A Mk 5 Arrow mod of your choosing with a Speed primary, a mod that is dominant in arena right now.  Based on the numbers, it would cost you 8400 crystals over 84 days (with 1 refresh daily) to get that mod. In the mod shipment, that will cost you about 3700 crystals.

Seems like it might be worthwhile (even though it is still pretty expensive).  An argument can be made though that if you spend those 3700 crystals, you would miss out on a lot of the extra credits and cantina shipments that come with that. So lets compare that...

If you spent 8400 crystals on 1 refresh per day and spent everything on Tier 3 Challenge, during that day, during that time period you would have 1260 tier 3 challenge attempts.  Let's compare that to if you had 8400 crystals, but you spent 3700 to buy a Mk5 Quality A mod and used the remaining 4700 over the course of 84 days to farm Jedi Knight Anakin,..


Over the course of 84 days, by farming the Tier 3 shipments, you would have 7784 more cantina shipment tokens, which is ~97 more shards of a cantina shipment character, you would have 2.576 million more credits, 278 more attempts at getting training droids, you would have about 630 mods ranging between mk3 to mk5 of different qualities all of the mod set you were farming, but you would have 327 less shards of a cantina energy character (JKA in this case), which is more than enough to 7* him from 0 total shards.

Is it worth it to buy a mod from the mod shipments? I would use the following table as a guild to see whether or not the mod is overpriced first:


If the value of the mod is more than the value on this table, DO NOT buy it. This will be most of the time except for the high quality high Mk arrow, triangle and plus sign mods since they have a lot of primary stat options and usually you are chasing one. If you DO NOT care about the primary stat, never buy. Mod shipments are worth it only if you are looking for a particular mod with a particular primary stat.

But what if a Mk 5 Arrow Health set Mod with Speed primary shows up for 3700 crystals... Should I buy it?
You have to ask yourself, "how much are character shards worth for you?" First off, this is all RNG and the numbers given are an average. There is a chance you could get the mod in your first attempt, there is also the chance that you have to do tier 3 for 100 days instead of 84 to get the mod... there is no telling.  The buying of the mod guarantees it now, you dont have to play the RNG game, and you get to continue farming cantina characters.  Downside is that the certainty of getting a mod comes with a price - cantina shipment tokens leading to about 100 character shards, and about 2.5 million in credits... both over 84 days though. Whether or not it is worth it to you is a decision you have to make.

I hope that this at least makes you see that 3700 crystals for a mod actually isn't overpriced, if it is the right mod. I grant that most are overpriced and you should not touch them, but by using the table above, you can decide whether or not there is even a consideration to be made. After that, it is up to you whether or not the cost is worth the trade off (guarantee and cantina node character shards vs more credits, more cantina shipment tokens, more training droids, but uncertainty of drop) is worth it for you.

I hope this gave you all something to think about and I would love your feedback.

Wednesday, August 10, 2016

Saturday, August 6, 2016

RSG Character Creation: Wicket


Real Sith of Genius wanted to create a character that we thought would be wanted by the community and held true to the nature of the character. Our first created character was Wicket, inspired by the Wicket showing at Star Wars Celebration.

Thursday, August 4, 2016

Episode 7: AAT Raid Town Hall

 https://www.youtube.com/watch?v=zfTF1iKSRmc

We discuss questions and concerns from the community about the new raid and its implementation.  If you have any additional comments or concerns, please leave comments in our video!